GLITCH ART INTERPLAY 11/2002 PNP 01/2003
PLUG AND PLAY 12/2002
First time doing some visuals at PLUG AND PLAY.
Basically, it was the material I couldn't do at the Interplay event the
previous month, when the projector went all wrong and dark. I wasn't going to let
all that programming go to waste, but I took the opportunity to tweak the
algorithms for extra glitchyness!
I've taken lots of greenish screenshots here, in deference to the
very badly-adjusted colour balance of the projector, which made
everything a bit seasick-looking.
GLITCH ART INTERPLAY 11/2002 PNP 01/2003