Information
This began in July 2001 with glitch art: computer screenshots from corrupted software and the visualisation of computer memory. This was inspired by my childhood experiences of playing with the first home computers in the early 80s. It was quite frightening when things went wrong and the machine crashed with a screenfull of random-looking pixelly graphics. I remember thinking how beautiful this looked.
Another strong influence was playing Missile Command on the Atari games console. With its disturbing nuclear colours and bleak aesthetic, I started to mistake it for real life, growing up as I did at the height of the Cold War with the threat of death by ionizing radiation never more than four short minutes away.
I also accept commissions for large glitch art trompe-l'oeil to enhance the reception areas of nuclear bunkers, safe houses, gambling dens, drugs factories, rocket launch pads, hospital radiation therapy suites, investment bank front-offices (FX preferred), and all good fee-paying schools.
Extra-ordinary Exhibitions
10 MAR 2006; Gallery1F exhibition; Format Fetish
DEC 2005 - JAN 2006; Glitch Browser Installation, collaboration with Dimitre Lima, Iman Moradi; New Langton Arts, San Francisco
09 NOV 2005; Online retrospective exhibition; Digital Detritus; VAGUE TERRAIN 1.0; Toronto
07 MAY 2005; Glitch:Aesthetics exhibition; Dean Clough Gallery; Halifax, UK
OCT 2004; Glitch entropy net art; collaboration with Manuel Razzari
30 APR - 30 MAY 2004; Joint exhibition; The Arches Theatre Glasgow, UK; curated by Machinista 2004
Most Very Highly Controversial Interviews and Publications
SEP 2008; Co-editor; Glitch: Designing Imperfection; Mark Batty Publishing
MAR 2008; Elle Decor magazine (Italy) - some pictures. Small pictures, but there we go.
MAR 2008; Some pics in a Portugese magazine. How mysterious.
DEC 2007; neural magazine, Issue 28 - Data Error, interview. Big picture - good.
MAR 2007; Computer Music magazine, image used in background of Glitch article. (Image source unacknowledged.)
NOV 2004; Interview and essay by Jonas Downey; Half A World Away; University of Illinois
JUL 2004; Interview by Martin Wisniowski of Phlow.net;
JUN 2003; SALON-MAGAZINE v3.0 book+DVD; Soni+Glitch; interview [jap/eng]; Tokyo
Imminently Interesting and Prescient Pontifications
01 APR 2008; Future Karaoke; Gramophone Bar, London; Glitch Autopsy
30-31 MAY 2003; READ_ME 2.3; Software Art Festival; talk + visuals; Helsinki
11-13 JAN 2002; Glitch Festival and Symposium; Motherboard; Oslo Art Academy, Norway
Voraciously Vivid Visuals
06 MAY 2006; Brighton Festival; Underclear at B.A.G., live visuals with Voltek
27 AUG 2005; VJ set with U-Sun + Slow Sound System (DJ); Foundry, London
23 OCT 2004; NewBleep 8; Visuals for Florian Hecker (Mego); George Tavern, London
26 MAR 2004; Bitsplitters; 291 Gallery London
06 MAR 2004; Ether 2004; co-vj with New Bleep Collective; DJ: Mira Calix (Warp); Royal Festival Hall, London
25 OCT 2003; NEW BLEEP 7; visuals; London
08 AUG 2003; NEW BLEEP 6; visuals for Russell Haswell; 291 Gallery; London
06 JUN 2003; NEW BLEEP 5; visuals; 291 Gallery; London
20 MAR 2003; Suppose; visuals; Computational Artforms; Maze, Nottingham
8 MAR 2003; Warp Records vs London Sinfonietta; Ether Festival; video; Royal Festival Hall, London
JAN 2003; Plug and Play; Gabba.net; visuals for Cedric Pin; Public Life, London
DEC 2002; Plug and Play; Gabba.net; Public Life, London
DEC 2002; Goldfish; video; London
NOV 2002; Interplay Festival - Berlin/London collaboration with Jan Jelinek; Spitz, London
18 APR 2002; Sprawl; Collaboration with Kim Cascone; video; visuals; Global Cafe, London
Marvellous Miscellany
2007; "Primitive Operation" print as background prop in Glitch; Sync Picture Films; dir. Trevor Fernando